via Photobucket/Warseer, Source
NoName1 here again! Today, let's talk Orks.
There's been a lot of talk recently about how Orks, even after the new Codex, just aren't a competitive 40k army. I've played a handful of full-length games with the news Orks, and even with my reasonable skill and the dirty, cheaty, pointy-eared Space Elves, I've lost. Badly.
You know what makes Orks in particular a powerful army right now? Board Control.
In a normal Maelstrom mission, more than half the the possible Victory Points cards you can get are for controlling Objectives. And for most armies, the only way to beat Orks on the field is to run backwards as fast as possible and shoot the bejeezus out of them.
Which, in essence, hands Victory Points to the Orks, because they can not only drown their opponents in bodies, but drown the board in bodies.
In each game I've played, I've splattered the Ork army all over my proverbial windshield, absolutely smashed them in terms of Kill Points. But in terms of actual Victory Points, I've gotten rocked. Usually two to one (last game ended 13 to 6), and almost entirely because he just kept scoring the Capture Objective X or Capture Multiple Objectives cards.
This would be a small Ork army. With everything on the board now, plus three Trukks full of Boyz, and a unit of Meganobz in that scary fast BattleWagon
Forgive me for being excited about that, but that's cool! It means that every new army book that comes out is going to merit more strategic analysis than they've been getting on the drop, rather than looking at which units became more or less killy. It's a matter of how the army works on the Tabletop as a single whole.
We knew when 7th Edition dropped that Maelstrom Missions would shake up the game, and they have. It adds a random factor that bothers a lot of people, but I love it. It's a simple, streamlined system that makes the game so much more interesting. With Objectives changing throughout the game, you can't just camp on a few Markers and hope to win, you have to be able to move quickly and ready to tackle any Objective Card you draw. It makes for more scoring mid-battle (more than just Slay the Warlord and First Blood), and makes people less vulnerable to the endgame Hail Mary jumps for Linebreaker or Objective Markers (although in a truly close game, those are still fantastic).
My army is fast, super fast (although arguably 3rd at best, next to Necrons and Dark Eldar, probably behind even Marines with all their Flying transports) and that's how I get some level of Board Control. I can get where I need to as the Objective Cards come in. It's given me a leg-up over many armies I've fought.
But Orks... Orks can cover the board so thoroughly that I can't even get close to an Objective without giving up a key unit and getting my butt handed to me on a platter. That's a whole different, and arguably more reliable, form of Board Control.
So with that, let me say, rock on, Orks! Keep up the good WAUGH!